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While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.
$30.00
The Fable-ous tile-blazing game Can you guide your Hero on the right path? In four Fable-ous fairy tales, you need to be swift and smart when you lay a path through the haunted forest. Use the 20 action-packed overlays to find out how the story ends. Will King Arthur find his sword? Will Little Red Riding Hood escape the Big Bad Wolf? Will Robin Hood defeat the Sheriff? Use your clever strategy to lead the Heroes on the path to happily ever after! Contents 20 story overlays, 1 base board, 4 hero movers with stands, 1 hourglass, 4 player boards, 52 path tiles, 24 treasure cards, 22 key tokens, 37 gems Ages: 10-99
$39.99
Dispel illusions. Watch out for the traitor. The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find the Grimoire's clues as quick as possible while avoiding the wrong cards. However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor. Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library! Ages: 10+
$49.99
Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe. In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive. In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers. Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle. Whoever can earn the most glory after six rounds will be the winner. Ages: 14+
$69.99
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it’s up to your team to save humanity. Ages 8+
$49.99
Work hard, earn more than your opponent and become the official merchant of the Maharaja. At the beginning of the game, three camel cards and two merchandise cards are on the table between the players, who already have five cards in hand. On your turn, you can take some cards or sell some. Each time that you take cards, you can take one or more, however if you decide to take more, then you will have to trade in the same amount of cards from your hand that you take. If you decide to take all camel cards, then they can be used later to trade. You can sell all the merchandise that you want, as long as they are all the same type. For each sale, you will receive tokens with various point values. At the end of the game, the player who has the majority of the camels also wins points. At the end of each round, the richest merchant will receive a Seal of Excellence. The first player who receives two of the seals, wins the game. Ages 10+
$24.99
Masterful Cheerleading: The World of Three Cheers for Master Master is unhappy, and when he's unhappy, someone dies. You don't want it to be you. You and the other foreminions hatch a plan. Cheer him up with a cheerleading competition! There's just one problem…the minions keep killing each other. A Tower of Minions: Gameplay Basics In Three Cheers for Master, each player works to build a tower of minions to impress Master and avoid certain death. There's just one problem — the minions won't stop fighting! Some minions attack. Others have shields. Still more have special abilities, like heavy minions that crush anyone underneath them, or flying minions who don't fall when those underneath them are taken out. Plan your tower carefully to keep your minions alive, and play on your opponents' towers and watch them fall. (Maniacal laughter is optional.) Who can build the best tower and avoid Master's wrath? Find out in Three Cheers for Master!
$19.95
Everything Goes Sideways: What is Never Bring a Knife? It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout…and no one knows who’s who. As bullets fly, your job is simple but dangerous as hell: Find out who’s on your team by figuring out who’s shooting who, keep your head down to avoid catching a bullet, and don’t tip your hand no matter what side you’re on. If you love misdirection, fast gameplay, and modern action movies this is the game for you. Ten Thousand Bullets and Duffel Bags Full of Money: Gameplay Basics In Never Bring a Knife, everyone gets a secret role: Hardened Criminal or Undercover Cop. Everyone also knows one other player’s role. Each round, players take turns until everyone has played four cards, and everyone has had four cards played on them. Guns deal wounds (but only when they come in pairs), Armor cancels Guns, Intel can check hidden roles, and more. And every round, Money talks — you can spend yours to gather info and heal wounds. Any player with three wounds at the end of a round falls. If that happens, the game ends. Everyone on that team loses, and their opponents win. So you can’t win without protecting your friends, and your opponents are only as strong as their weakest link.
$17.95
The island city of R'lyeh is full of horrors. Profane idols, ominous dreams, and voodoo rites await its visitors. Underneath the city, great Cthulhu lies dreaming of rising soon… Try to escape the city of R'lyeh in this tight, tense hand-management game based on the short story "The Call of Cthulhu" by HP Lovecraft. No One Wins in Lovecraft's World: Gameplay Basics In Lost in R'lyeh, players race to play all of their escape cards and leave the island city before Cthulhu awakens. First, the players must deplete the draw pile and empty their hands. But beware! Sets and event cards trigger special effects that can change the tide of the game. Once players have emptied their hands, they can begin to play escape cards, ending with their ultimate escape! The last person remaining on the island meets a tragic end, losing the game. Can you escape R'lyeh?
$14.95
The Fox has outlasted a thousand hunters with his swiftness and cunning. The Master of Hounds never loses his prey. Step into their shoes for a day, and see who triumphs in the end. On the Trail: Gameplay Basics In Hounded, one player controls the Fox, and the other player controls the Master of Hounds and his dogs. The goal is simple: the Fox tries to survive the day, while the Master of Hounds strives to catch him. The players take turns moving over the randomly placed land tiles. Special effects for each piece and special land tiles add variety to the hunt. Hounded features unique win conditions for each player. The Fox wins by revealing three time tiles on the board, or by landing on and turning over 43 tiles of any kind. The Master of Hounds wins by trapping the Fox or by forcing the Fox to end a turn in a space adjacent to the Master. Who will win the day? The hunt is on!
$17.95
The Resistance: Avalon Social Deduction Game The Resistance: Avalon pits the forces of good and evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined. Age 14+
$19.99
Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. Ages 10+
$49.00
Scythe: Invaders from Afar (Board Games)
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.
$30.00
Woodlands (Board Game)
The Fable-ous tile-blazing game Can you guide your Hero on the right path? In four Fable-ous fairy tales, you need to be swift and smart when you lay a path through the haunted forest. Use the 20 action-packed overlays to find out how the story ends. Will King Arthur find his sword? Will Little Red Riding Hood escape the Big Bad Wolf? Will Robin Hood defeat the Sheriff? Use your clever strategy to lead the Heroes on the path to happily ever after! Contents 20 story overlays, 1 base board, 4 hero movers with stands, 1 hourglass, 4 player boards, 52 path tiles, 24 treasure cards, 22 key tokens, 37 gems Ages: 10-99
$39.99
Obscurio (Board Game)
Dispel illusions. Watch out for the traitor. The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find the Grimoire's clues as quick as possible while avoiding the wrong cards. However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor. Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library! Ages: 10+
$49.99
Reavers of Midgard (Board Game)
Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe. In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive. In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers. Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle. Whoever can earn the most glory after six rounds will be the winner. Ages: 14+
$69.99
Pandemic: The Cure (Board Games)
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it’s up to your team to save humanity. Ages 8+
$49.99
Jaipur (Card Game)
Work hard, earn more than your opponent and become the official merchant of the Maharaja. At the beginning of the game, three camel cards and two merchandise cards are on the table between the players, who already have five cards in hand. On your turn, you can take some cards or sell some. Each time that you take cards, you can take one or more, however if you decide to take more, then you will have to trade in the same amount of cards from your hand that you take. If you decide to take all camel cards, then they can be used later to trade. You can sell all the merchandise that you want, as long as they are all the same type. For each sale, you will receive tokens with various point values. At the end of the game, the player who has the majority of the camels also wins points. At the end of each round, the richest merchant will receive a Seal of Excellence. The first player who receives two of the seals, wins the game. Ages 10+
$24.99
Three Cheers for Master (Card Game)
Masterful Cheerleading: The World of Three Cheers for Master Master is unhappy, and when he's unhappy, someone dies. You don't want it to be you. You and the other foreminions hatch a plan. Cheer him up with a cheerleading competition! There's just one problem…the minions keep killing each other. A Tower of Minions: Gameplay Basics In Three Cheers for Master, each player works to build a tower of minions to impress Master and avoid certain death. There's just one problem — the minions won't stop fighting! Some minions attack. Others have shields. Still more have special abilities, like heavy minions that crush anyone underneath them, or flying minions who don't fall when those underneath them are taken out. Plan your tower carefully to keep your minions alive, and play on your opponents' towers and watch them fall. (Maniacal laughter is optional.) Who can build the best tower and avoid Master's wrath? Find out in Three Cheers for Master!
$19.95
Never Bring a Knife (Card Game)
Everything Goes Sideways: What is Never Bring a Knife? It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout…and no one knows who’s who. As bullets fly, your job is simple but dangerous as hell: Find out who’s on your team by figuring out who’s shooting who, keep your head down to avoid catching a bullet, and don’t tip your hand no matter what side you’re on. If you love misdirection, fast gameplay, and modern action movies this is the game for you. Ten Thousand Bullets and Duffel Bags Full of Money: Gameplay Basics In Never Bring a Knife, everyone gets a secret role: Hardened Criminal or Undercover Cop. Everyone also knows one other player’s role. Each round, players take turns until everyone has played four cards, and everyone has had four cards played on them. Guns deal wounds (but only when they come in pairs), Armor cancels Guns, Intel can check hidden roles, and more. And every round, Money talks — you can spend yours to gather info and heal wounds. Any player with three wounds at the end of a round falls. If that happens, the game ends. Everyone on that team loses, and their opponents win. So you can’t win without protecting your friends, and your opponents are only as strong as their weakest link.
$17.95
Lost in R'lyeh (Card Game)
The island city of R'lyeh is full of horrors. Profane idols, ominous dreams, and voodoo rites await its visitors. Underneath the city, great Cthulhu lies dreaming of rising soon… Try to escape the city of R'lyeh in this tight, tense hand-management game based on the short story "The Call of Cthulhu" by HP Lovecraft. No One Wins in Lovecraft's World: Gameplay Basics In Lost in R'lyeh, players race to play all of their escape cards and leave the island city before Cthulhu awakens. First, the players must deplete the draw pile and empty their hands. But beware! Sets and event cards trigger special effects that can change the tide of the game. Once players have emptied their hands, they can begin to play escape cards, ending with their ultimate escape! The last person remaining on the island meets a tragic end, losing the game. Can you escape R'lyeh?
$14.95
Hounded (Board Game)
The Fox has outlasted a thousand hunters with his swiftness and cunning. The Master of Hounds never loses his prey. Step into their shoes for a day, and see who triumphs in the end. On the Trail: Gameplay Basics In Hounded, one player controls the Fox, and the other player controls the Master of Hounds and his dogs. The goal is simple: the Fox tries to survive the day, while the Master of Hounds strives to catch him. The players take turns moving over the randomly placed land tiles. Special effects for each piece and special land tiles add variety to the hunt. Hounded features unique win conditions for each player. The Fox wins by revealing three time tiles on the board, or by landing on and turning over 43 tiles of any kind. The Master of Hounds wins by trapping the Fox or by forcing the Fox to end a turn in a space adjacent to the Master. Who will win the day? The hunt is on!
$17.95
The Resistance: Avalon Social Deduction Game (Board Game)
The Resistance: Avalon Social Deduction Game The Resistance: Avalon pits the forces of good and evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined. Age 14+
$19.99
Catan (Board Games)
Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. Ages 10+
$49.00
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