Card Games

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Masterful Cheerleading: The World of Three Cheers for Master Master is unhappy, and when he's unhappy, someone dies. You don't want it to be you. You and the other foreminions hatch a plan. Cheer him up with a cheerleading competition! There's just one problem…the minions keep killing each other. A Tower of Minions: Gameplay Basics In Three Cheers for Master, each player works to build a tower of minions to impress Master and avoid certain death. There's just one problem — the minions won't stop fighting! Some minions attack. Others have shields. Still more have special abilities, like heavy minions that crush anyone underneath them, or flying minions who don't fall when those underneath them are taken out. Plan your tower carefully to keep your minions alive, and play on your opponents' towers and watch them fall. (Maniacal laughter is optional.) Who can build the best tower and avoid Master's wrath? Find out in Three Cheers for Master!
$19.95
Everything Goes Sideways: What is Never Bring a Knife? It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout…and no one knows who’s who. As bullets fly, your job is simple but dangerous as hell: Find out who’s on your team by figuring out who’s shooting who, keep your head down to avoid catching a bullet, and don’t tip your hand no matter what side you’re on. If you love misdirection, fast gameplay, and modern action movies this is the game for you. Ten Thousand Bullets and Duffel Bags Full of Money: Gameplay Basics In Never Bring a Knife, everyone gets a secret role: Hardened Criminal or Undercover Cop. Everyone also knows one other player’s role. Each round, players take turns until everyone has played four cards, and everyone has had four cards played on them. Guns deal wounds (but only when they come in pairs), Armor cancels Guns, Intel can check hidden roles, and more. And every round, Money talks — you can spend yours to gather info and heal wounds. Any player with three wounds at the end of a round falls. If that happens, the game ends. Everyone on that team loses, and their opponents win. So you can’t win without protecting your friends, and your opponents are only as strong as their weakest link.
$17.95
The island city of R'lyeh is full of horrors. Profane idols, ominous dreams, and voodoo rites await its visitors. Underneath the city, great Cthulhu lies dreaming of rising soon… Try to escape the city of R'lyeh in this tight, tense hand-management game based on the short story "The Call of Cthulhu" by HP Lovecraft. No One Wins in Lovecraft's World: Gameplay Basics In Lost in R'lyeh, players race to play all of their escape cards and leave the island city before Cthulhu awakens. First, the players must deplete the draw pile and empty their hands. But beware! Sets and event cards trigger special effects that can change the tide of the game. Once players have emptied their hands, they can begin to play escape cards, ending with their ultimate escape! The last person remaining on the island meets a tragic end, losing the game. Can you escape R'lyeh?
$14.95
Three Cheers for Master (Card Game)
Masterful Cheerleading: The World of Three Cheers for Master Master is unhappy, and when he's unhappy, someone dies. You don't want it to be you. You and the other foreminions hatch a plan. Cheer him up with a cheerleading competition! There's just one problem…the minions keep killing each other. A Tower of Minions: Gameplay Basics In Three Cheers for Master, each player works to build a tower of minions to impress Master and avoid certain death. There's just one problem — the minions won't stop fighting! Some minions attack. Others have shields. Still more have special abilities, like heavy minions that crush anyone underneath them, or flying minions who don't fall when those underneath them are taken out. Plan your tower carefully to keep your minions alive, and play on your opponents' towers and watch them fall. (Maniacal laughter is optional.) Who can build the best tower and avoid Master's wrath? Find out in Three Cheers for Master!
$19.95
Never Bring a Knife (Card Game)
Everything Goes Sideways: What is Never Bring a Knife? It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout…and no one knows who’s who. As bullets fly, your job is simple but dangerous as hell: Find out who’s on your team by figuring out who’s shooting who, keep your head down to avoid catching a bullet, and don’t tip your hand no matter what side you’re on. If you love misdirection, fast gameplay, and modern action movies this is the game for you. Ten Thousand Bullets and Duffel Bags Full of Money: Gameplay Basics In Never Bring a Knife, everyone gets a secret role: Hardened Criminal or Undercover Cop. Everyone also knows one other player’s role. Each round, players take turns until everyone has played four cards, and everyone has had four cards played on them. Guns deal wounds (but only when they come in pairs), Armor cancels Guns, Intel can check hidden roles, and more. And every round, Money talks — you can spend yours to gather info and heal wounds. Any player with three wounds at the end of a round falls. If that happens, the game ends. Everyone on that team loses, and their opponents win. So you can’t win without protecting your friends, and your opponents are only as strong as their weakest link.
$17.95
Lost in R'lyeh (Card Game)
The island city of R'lyeh is full of horrors. Profane idols, ominous dreams, and voodoo rites await its visitors. Underneath the city, great Cthulhu lies dreaming of rising soon… Try to escape the city of R'lyeh in this tight, tense hand-management game based on the short story "The Call of Cthulhu" by HP Lovecraft. No One Wins in Lovecraft's World: Gameplay Basics In Lost in R'lyeh, players race to play all of their escape cards and leave the island city before Cthulhu awakens. First, the players must deplete the draw pile and empty their hands. But beware! Sets and event cards trigger special effects that can change the tide of the game. Once players have emptied their hands, they can begin to play escape cards, ending with their ultimate escape! The last person remaining on the island meets a tragic end, losing the game. Can you escape R'lyeh?
$14.95
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